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(+2)

I threw in what I could to donate. The game's got real potential! I'm looking forward to what comes in the future!

(1 edit)

Thanks! I really appreciated it

(+2)

It's a little grindy, but not bad so far.
I hope to see different outfits for the main character.
(The deviant side of me also hopes to see parasites, like if the slimes go in the character)
Excited to see where this game goes!

(+3)

The game is designed to allow such scenarios. My focus now is to build the game's foundations and get support.

All in due time.

(+1)

so more less there will be multi routes and possibilites to play game?

Yes, that is what is planned. 

(+1)

Awesome to hear!
I'm enjoying the interactions with Nel too. Seeing her as someone with a relation status bar brings me hope that we'll see plenty of her in the future.
There is a weird disconnect in her dialogue though, at first she says she forgot her name, then she tells it to you without any mention of her remembering it or why.

Nel was lying in the beginning as she didn't trust Celica. As you build her affinity, you'll learn more about her. There is a hidden event in the next build where she tells you a little more about her backstory. 

Just got to the end of the current version, and it remains as enjoyable as before.

Is there a way to repeat scenes with Nel, or not yet? I really like that she can auto battle for you. I hope to see more options and shenanigans with her in the future!

(+1)

Hi, I have a problem:

When I tried to do the quest of the ghost, I cant craft the potion because the alchemy shop dont sell the jar of glass, i just purchased one and never refill again. Days passed and she only replenished the ingredients.

PD: Sorry if the english is bad, I use Google Translate and own knowledge.

(1 edit) (+1)

When you use a potion, the potion becomes an empty bottle (jar of glass). You can use the same empty bottle to create more potions. 

Get a mushroom from the forest to create an energy potion and be able to stay up late.

(+2)

oh right! We need more jars! >:D Also nice small update. Shame is just i went to fast by it :c

Oh btw how often do you plan to post updates?

(+1)

Every update takes about a month, depending on the work and my free time.
Next update will arrive within a couple of days.

(+2)

Becouse of you dear Sir i had to restart my long lost account. Game is awesome8.5+ /10 for me. It has everything. Story that is nice not clone, ideas potential many patchs with companions. The only sad thing i cant give you support becouse of economic right now. :( Keep up awesome work! Cant wait for what our naughty ghost will do next :P

(+2)

Thanks! There will be many more events with the ghost in the future.

How do I use my sp, I am trying to spend it but it doesn't seem to be working. 

Try to learn as many skills as possible. You get more SP when you have more skills, 100% learned.

I know that but how do I actually use the sp

like it says I have one sp and can spend it so I try to spend it on something like lets say +5 allure so I click that but when I press ok, the allure doesn't go up. When I click back to sp it is just selected on the +5 allure and...yeah

(+1)

A skill is enabled by either equipping the accessory with the skill or spending SP to enable it. 
You probably already have the silver pendant equipped with the "Allure +5" skill when you are trying to enable it.
Try unequipping the silver pendant and let me know if this makes any difference if you enable or disable the skill.

(+1)

I can confirm that it works as intended. That said, it might be a good idea to show which skills are bound to what items in the skill tree itself, like a small 'equipped' or something up at the top.

It didn't take me too long to figure out how it works since FF9 does something extremely similar.

(+1)

Good suggestion. I've added a guide in the library on the next build to explain how the system works. And yes, Final Fantasy IX was the inspiration behind this.

(-1)

how can i battle the ghost and where

(2 edits)

Ok here is a complete walkthrough to meet the ghost:

After you have reached level 9 and defeated the boss in the forest, talk to Bert at the guild, and he will inform you that Evie is at the abandoned house. After talking to her, you'll need to figure out a way to stay up late and visit the abandoned house after midnight.

You'll need alchemy to do that. If you don't know alchemy, buy the alchemy book from the alchemy shop. You'll be able to craft energy potions if you craft at least two items. Energy potions need a mushroom from the forest to craft, so get the "treasure finder" from the accessory shop to help you find one. Energy potions will allow you to stay up late and meet the ghost at the abandoned house after midnight.

Talk to Evie the next day, and she will inform you that you'll need a spirit stone to be able to fight the ghost. The spirit stone is sold at a secret shop next to the guild at night. 

Equip it, use an energy potion, and visit the abandoned house after midnight to meet the ghost.

Talk to the bartender for any hints on what to do next.

is level 12 the max level for now?

Yes, for this version. Next version will arrive before 2021.

(+1)

I hope so! I've been enjoying it

is there a way to battle the ghost or access the cave, or is this the end of this version?

(1 edit)

You can battle the ghost at this version

how does one get to the new areas and enemies?

A boss appears in the forest after you reach a certain level.

Talk to Bert at the guild or get tips from the Tavern's barkeeper on what to do next. Craft items with Alchemy to get prepared.

I love the style here, it reminds me of old PC-98 eroge along with the viewport window and the like. However I want to suggest some QoL issues I found, although I understand you are pushing Ren'Py so some things may not be possible.

- Loading bar for explore. It adds a delay to exploration that I'm not really sure why it's there?

- Nothing events. Rapidly clicking explore over and over and getting nothing, can we add a 'explore until event' button? Accepting the risks of the amount of time to get to the next thing. 

- Fast combat. So being able to skip animations would also be nice.

- Any way to reduce cuts to black? There's quite a few when say, you find treasure. It takes long there, too.

I like this a lot though. Would you be able to mention what sort of content/interests we'll see? 

(+1)

I understand your concerns and have already addressed some of them in the later versions of the game.

The Explore button gets faster as you play more in the game. The battle sequences are an integral part of the game and are not skippable. Your character gets stronger to a point where you go through them much faster.
I have played the game from the beginning multiple times, and I'll always improve and refine the balance.

(+2)

Radical, thanks for listening to my ramble.

Its great, can't wait for its next update

nice

(+2)(-1)

is the one and only picture above really putting your best foot forward?
The description of the game sounds good, but the single picture is not doing it any favors... At least include a picture of the town as well, preferably a bit more than that as well..

awesome, thanks for the pics.. weird that someone thumbs downed a tip for improvement, but anyway Thanks that was a quick update and it totally makes your game look a lot better ^_^

(+1)

Thank you for your feedback. I appreciate comments like yours. 

(+2)

thank you, you are quick in work.

(2 edits) (+1)

Lots of good you got going here. Keep up the great work.
Beat the current version, story wise. Got max level of 7. Took max upgrade of Magic Arrow.  Big fight right now is duo slime in forest at night.
Also found the Gold Chest with no luck up.

(1 edit) (+1)

Thank you for playing the game! I want to encourage exploration and discovery!

(+1)

Fixed

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