Got some good stuff here. I'll just say that I do wish that there was a "finish" for the monsters after they have their way with the main character enough times. It's not really "mating" without it. Maybe also they could use their abilities while having their fun too, like some electrostimulation for the jellyfish.
Eventually, I would hope that elemental status effects could be added to the elemental spells that you learn. Like the fire spell could cause burning, lightning could paralyze, etc. It'd add some flavor to the battle system past the rock, paper, scissors style it has now.
Ok. I've found all the things... I fused Silver Ore with the Chest, but forgot to save beforehand to test other mixes. Is the chest the only fusable item with silver or did I not test enough to find others?
I did a lot of grinding over time, so I don't know. I am playing the version here on itch, so it is attainable. Many of the items that weren't obvious came from the tent store at night. Its stock seemed to refresh more than the others. The Silver I got from the Cave by grinding Explore/Escape and I knew that Gold fuses with Silver Items, so I upgraded all of the basic Silver Items into Gold. I got the Silver as the very last thing and wondered how to make silver items and just tried the tresure chest and it combined, but not sure if I could have combined with the lucky cat or another miscellaneous item.
(im sorry for my english,its not my first language)
im gonna say it this is a game easily one of the best game that i've played
Im not the type of dude who is active in the commentaries but i see so many commentaries about the game so im gonna duet
the battles are not difficult but they are entertaining but maybe
need more type of spells like invocations or potions of other type
The history its really quite and calm and the protagonist its
what i can see in the start and calm and quite but its like
who cant get feelings its something strange,and maybe cant have a
secondary quest what explain her why her enjoy to the work like
a mage
the game cant havea bar what measure your hostility and kindness to people,making
them treat you differently and let them come up with different
deccisions
i make this comment using google tracuctor so sorry if have any
bad word writting
I just found your game today and already managed to accumulate ~6+ hours of playtime by now.
To say that this is probably one of the best games of its kind I've played so far wouldn't be an understatement. 11/10 would recommend.
I love the interactions between Celica and Nel and I can't wait to see more of them in the future.
It would be awesome to maybe see Celica getting changed or otherwise negatively affectd by Nel if you abuse the "auto play" system. (get up, let Nel possess you, sleep, repeat. Over and over again)
A feature like a gallery to re-watch past events/scenes/interactions would also be great.
So far I've only run into one Issue with the Jellyfish monster "AI". They always follow the same pattern for me: #1 Paralysis attack when the battle begins
#2 7x Normal attacks
#3 Bind
This repeats every time a battle against them starts and when I manage to free Celica from the binding. Could you maybe look into that if it isn't already fixed for the newer Patreon build? I'm running Verson 0.05.827 on Windows Server 2016 if that matters.
Buenas tardes! Consulta, como logro que el gato negro en la Plaza Central me pueda acercar a él sin que se escape? Ayudenmé :( siempre se me va, sin importar la opción que escoja
Aún no tienes el artículo. Necesitas progresar con la historia. Habla con Bert en el gremio para contarte cómo ayudar a Evie en la casa abandonada junto al bosque. Habla con Evie en la casa abandonada y luego usa una bebida energética para encontrarte con el fantasma a la medianoche. Después de eso, compre la piedra espiritual en la tienda que está abierta solo por la noche. La tienda está cerca del gremio. Equipa la piedra espiritual y encuentra al fantasma a medianoche.
I don't know Spanish. The above text is translated.
Will there be a wolf enemy in the game? Also will there be a way to leave clothes off/keep them off after a battle to make it more of a challenge? I love the game so far!
You can't. You just have to complete a day without being possessed by Nel and make sure that you don't have the Spirit Stone equipped when you go to sleep.
Mostly pretty good, though I do have a few criticisms:
The main thing being, at times the combat seems very... non-interactive? Bordering on idle-game... except no, even idle games let you do more stuff than when you get paralyzed or keep getting re-caught after escaping from a grapple. The paralysis I'm not quite sure how to fix... maybe decreasing how long it takes to wear off? But that would require some further rebalancing, so I dunno. However, the grapple loop thing... please make it so there is some sort of cooldown preventing you from getting grappled right after escaping, just one turn even. Or, just make sure you get to take one turn before the enemy you just shook off, rather than them going again right away half the time. Just, something where we're not just waiting around or clicking repeatedly in the hopes that soon we'll be able to actually do anything.
Other than that, the biggest problems are being a bit too grindy with the money (the exp is fine, I get way more than enough just from trying to get more damn money)
Oh, and during the boss fight against the giant slime... while I get that part of the point there is that Evie is nowhere near as good as she pretends to be, unless she's supposed to be completely incompetent, maybe work on her AI a bit? Her healing is so out of hand, it's actually a relief when she finally wastes all of her MP, so she switches to only using her free Magic Arrows (even if she does only attack the correct target about a third of the time).
Also, what's with those gold chests? Even after exploring all three zones all day a ton until after what the bartender guy says is the end of the latest version, with the Treasure Finder and Silver Dice for a lot of it, I only found 2 silver chests, both of which were the infinite ones (Giving me two Greater Alchmite). So, to not be pointlessly annoyingly grindy to a degree that breaks game balance, maybe adjust the rates for various items and enemies while exploring?
I'd like to end on a high note though, so... as for what's done well:
The battle system right now seems like a pretty good basis, assuming that there is more to come in the future. And in some ways, it's already better than the base system used in RPGMaker stuff! Music does it's job well; it may not be particularly memorable, but it's still nice enough to listen to and sets the tone for each area/scene well. The writing is far, far better than most I've seen from porn games. And I don't just mean on this site, I just mean in general, whether indie or "professional", this is amongst the best overall quality of writing I've seen from a porn game. And the art and animations are fantastic. Seriously, very well done there. All of the animations when caught by a monster so far are both extremely hot and very well animated; even taking into account that they are the main thing people are here for, you really went above and beyond what you had to there. If you have any spare time not used on developing this, consider selling your services as an artist and animator to other indie porn game makers.
Yes, we have a discord server only for Patreons. We discuss everything regarding issues and new features, so you must have the latest version from Patreon.
It's very rare that a game on itch prompts me to spend 20+ minutes trying to remember my password so I can leave a comment - but damn it, this game is worth it. Brother, this shit BANGS. I love it man, I really do. I am eagerly, EAGERLY awaiting later releases, and hope you see this title to fruition. Excellent job man, keep it up!
It's a little grindy, but not bad so far. I hope to see different outfits for the main character. (The deviant side of me also hopes to see parasites, like if the slimes go in the character) Excited to see where this game goes!
Awesome to hear! I'm enjoying the interactions with Nel too. Seeing her as someone with a relation status bar brings me hope that we'll see plenty of her in the future. There is a weird disconnect in her dialogue though, at first she says she forgot her name, then she tells it to you without any mention of her remembering it or why.
Nel was lying in the beginning as she didn't trust Celica. As you build her affinity, you'll learn more about her. There is a hidden event in the next build where she tells you a little more about her backstory.
Just got to the end of the current version, and it remains as enjoyable as before.
Is there a way to repeat scenes with Nel, or not yet? I really like that she can auto battle for you. I hope to see more options and shenanigans with her in the future!
When I tried to do the quest of the ghost, I cant craft the potion because the alchemy shop dont sell the jar of glass, i just purchased one and never refill again. Days passed and she only replenished the ingredients.
PD: Sorry if the english is bad, I use Google Translate and own knowledge.
Becouse of you dear Sir i had to restart my long lost account. Game is awesome8.5+ /10 for me. It has everything. Story that is nice not clone, ideas potential many patchs with companions. The only sad thing i cant give you support becouse of economic right now. :( Keep up awesome work! Cant wait for what our naughty ghost will do next :P
like it says I have one sp and can spend it so I try to spend it on something like lets say +5 allure so I click that but when I press ok, the allure doesn't go up. When I click back to sp it is just selected on the +5 allure and...yeah
A skill is enabled by either equipping the accessory with the skill or spending SP to enable it. You probably already have the silver pendant equipped with the "Allure +5" skill when you are trying to enable it. Try unequipping the silver pendant and let me know if this makes any difference if you enable or disable the skill.
I can confirm that it works as intended. That said, it might be a good idea to show which skills are bound to what items in the skill tree itself, like a small 'equipped' or something up at the top.
It didn't take me too long to figure out how it works since FF9 does something extremely similar.
Good suggestion. I've added a guide in the library on the next build to explain how the system works. And yes, Final Fantasy IX was the inspiration behind this.
Ok here is a complete walkthrough to meet the ghost:
After you have reached level 9 and defeated the boss in the forest, talk to Bert at the guild, and he will inform you that Evie is at the abandoned house. After talking to her, you'll need to figure out a way to stay up late and visit the abandoned house after midnight.
You'll need alchemy to do that. If you don't know alchemy, buy the alchemy book from the alchemy shop. You'll be able to craft energy potions if you craft at least two items. Energy potions need a mushroom from the forest to craft, so get the "treasure finder" from the accessory shop to help you find one. Energy potions will allow you to stay up late and meet the ghost at the abandoned house after midnight.
Talk to Evie the next day, and she will inform you that you'll need a spirit stone to be able to fight the ghost. The spirit stone is sold at a secret shop next to the guild at night.
Equip it, use an energy potion, and visit the abandoned house after midnight to meet the ghost.
Talk to the bartender for any hints on what to do next.
I love the style here, it reminds me of old PC-98 eroge along with the viewport window and the like. However I want to suggest some QoL issues I found, although I understand you are pushing Ren'Py so some things may not be possible.
- Loading bar for explore. It adds a delay to exploration that I'm not really sure why it's there?
- Nothing events. Rapidly clicking explore over and over and getting nothing, can we add a 'explore until event' button? Accepting the risks of the amount of time to get to the next thing.
- Fast combat. So being able to skip animations would also be nice.
- Any way to reduce cuts to black? There's quite a few when say, you find treasure. It takes long there, too.
I like this a lot though. Would you be able to mention what sort of content/interests we'll see?
I understand your concerns and have already addressed some of them in the later versions of the game.
The Explore button gets faster as you play more in the game. The battle sequences are an integral part of the game and are not skippable. Your character gets stronger to a point where you go through them much faster. I have played the game from the beginning multiple times, and I'll always improve and refine the balance.
is the one and only picture above really putting your best foot forward? The description of the game sounds good, but the single picture is not doing it any favors... At least include a picture of the town as well, preferably a bit more than that as well..
awesome, thanks for the pics.. weird that someone thumbs downed a tip for improvement, but anyway Thanks that was a quick update and it totally makes your game look a lot better ^_^
Lots of good you got going here. Keep up the great work. Beat the current version, story wise. Got max level of 7. Took max upgrade of Magic Arrow. Big fight right now is duo slime in forest at night. Also found the Gold Chest with no luck up.
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Comments
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question, do you have to download the new version to get everything in the update?
Yes. You'll be able to load the your save and continue where you left off.
Itadakimasu
Ya somos dos esperando la Nueva Actualización de éste Gran Juego!! ;)
I wonder if its just me waiting today for update :P
Got some good stuff here. I'll just say that I do wish that there was a "finish" for the monsters after they have their way with the main character enough times. It's not really "mating" without it. Maybe also they could use their abilities while having their fun too, like some electrostimulation for the jellyfish.
Eventually, I would hope that elemental status effects could be added to the elemental spells that you learn. Like the fire spell could cause burning, lightning could paralyze, etc. It'd add some flavor to the battle system past the rock, paper, scissors style it has now.
I like what you have made here I hope you keep developing it
Thanks. If you really like the game, just give it a good rating.
Ok. I've found all the things... I fused Silver Ore with the Chest, but forgot to save beforehand to test other mixes. Is the chest the only fusable item with silver or did I not test enough to find others?
where you find the chest?, I think with gold but I don't know if it is for the patreon version
I did a lot of grinding over time, so I don't know. I am playing the version here on itch, so it is attainable. Many of the items that weren't obvious came from the tent store at night. Its stock seemed to refresh more than the others. The Silver I got from the Cave by grinding Explore/Escape and I knew that Gold fuses with Silver Items, so I upgraded all of the basic Silver Items into Gold. I got the Silver as the very last thing and wondered how to make silver items and just tried the tresure chest and it combined, but not sure if I could have combined with the lucky cat or another miscellaneous item.
Yep
Will There Be An Increased Level Cap?
Yes
Nice
Is the stone slab useful in anyway right now, can't figure out what he wants and can't seem to ask around about it
Someone at the beach might have some use for it.
(im sorry for my english,its not my first language)
im gonna say it this is a game easily one of the best game that i've played
Im not the type of dude who is active in the commentaries but i see so many commentaries about the game so im gonna duet
Thanks for the good review. The main character will have a more detailed backstory where you will learn more in later versions of the game.
I just found your game today and already managed to accumulate ~6+ hours of playtime by now.
To say that this is probably one of the best games of its kind I've played so far wouldn't be an understatement. 11/10 would recommend.
I love the interactions between Celica and Nel and I can't wait to see more of them in the future.
It would be awesome to maybe see Celica getting changed or otherwise negatively affectd by Nel if you abuse the "auto play" system. (get up, let Nel possess you, sleep, repeat. Over and over again)
A feature like a gallery to re-watch past events/scenes/interactions would also be great.
So far I've only run into one Issue with the Jellyfish monster "AI". They always follow the same pattern for me:
#1 Paralysis attack when the battle begins
#2 7x Normal attacks
#3 Bind
This repeats every time a battle against them starts and when I manage to free Celica from the binding. Could you maybe look into that if it isn't already fixed for the newer Patreon build? I'm running Verson 0.05.827 on Windows Server 2016 if that matters.
Thanks. There will definitely be more events with Nel
Regarding fighting the jellyfish:
Buy and learn the anti-paralysis potion from the alchemy shop.
As soon as you first step into the beach, you will get the first item: banastar.
This will allow crafting anti-paralysis potions which are very EFFECTIVE against paralysis attacks. Use one BEFORE the fight.
The jellyfish don't have enough MP to execute more than 2 paralysis attacks per battle, so you will eventually be able to beat them.
Buenas tardes! Consulta, como logro que el gato negro en la Plaza Central me pueda acercar a él sin que se escape? Ayudenmé :( siempre se me va, sin importar la opción que escoja
Aún no tienes el artículo. Necesitas progresar con la historia. Habla con Bert en el gremio para contarte cómo ayudar a Evie en la casa abandonada junto al bosque. Habla con Evie en la casa abandonada y luego usa una bebida energética para encontrarte con el fantasma a la medianoche. Después de eso, compre la piedra espiritual en la tienda que está abierta solo por la noche. La tienda está cerca del gremio. Equipa la piedra espiritual y encuentra al fantasma a medianoche.
I don't know Spanish. The above text is translated.
is that shoe good for something? He won't let me do anything with him or I don't find out what to do with him
The shoe will be used in later versions of the game.
oooo thanks
tienes que buscar en la playa y ayudar a alguien
I hope we can see a rock spitter wiggle into celica someday.
Or maybe just it's tail.
and that she can also control her so that others spit stones play with her
Will there be a wolf enemy in the game? Also will there be a way to leave clothes off/keep them off after a battle to make it more of a challenge? I love the game so far!
can't find the new hidden event, any better hints?
If your affinity with Nel is 1.9, you need to visit your home without the spirit stone equipped
thank you for the tip ^^
what items can we fuse using that machine?
You can get an empty lantern on the beach and fuse it with light crystal. This is the only thing I found tho
HINT: If you find some gold, you might fuse it with some silver.
about New Hidden Event with Nel could you even give us vauge info how to find that scene?
take off the stone used to see her
I'm sorry, how? Everytime I do she just doesn't show up
I know it's a month late but make sure you have it off when you go home. (Make sure it's not after her pocessing you.)
Thank you
How do you unequip it while you're possessed?
You can't. You just have to complete a day without being possessed by Nel and make sure that you don't have the Spirit Stone equipped when you go to sleep.
Guys soon we are getting update! :D
will there ever be a way to submit to an enemy to skip the attack part.
(great game by the way)
Thanks. Regarding submission, I have some plans for the future for this.
Mostly pretty good, though I do have a few criticisms:
The main thing being, at times the combat seems very... non-interactive? Bordering on idle-game... except no, even idle games let you do more stuff than when you get paralyzed or keep getting re-caught after escaping from a grapple. The paralysis I'm not quite sure how to fix... maybe decreasing how long it takes to wear off? But that would require some further rebalancing, so I dunno. However, the grapple loop thing... please make it so there is some sort of cooldown preventing you from getting grappled right after escaping, just one turn even. Or, just make sure you get to take one turn before the enemy you just shook off, rather than them going again right away half the time. Just, something where we're not just waiting around or clicking repeatedly in the hopes that soon we'll be able to actually do anything.
Other than that, the biggest problems are being a bit too grindy with the money (the exp is fine, I get way more than enough just from trying to get more damn money)
Oh, and during the boss fight against the giant slime... while I get that part of the point there is that Evie is nowhere near as good as she pretends to be, unless she's supposed to be completely incompetent, maybe work on her AI a bit? Her healing is so out of hand, it's actually a relief when she finally wastes all of her MP, so she switches to only using her free Magic Arrows (even if she does only attack the correct target about a third of the time).
Also, what's with those gold chests? Even after exploring all three zones all day a ton until after what the bartender guy says is the end of the latest version, with the Treasure Finder and Silver Dice for a lot of it, I only found 2 silver chests, both of which were the infinite ones (Giving me two Greater Alchmite). So, to not be pointlessly annoyingly grindy to a degree that breaks game balance, maybe adjust the rates for various items and enemies while exploring?
I'd like to end on a high note though, so... as for what's done well:
The battle system right now seems like a pretty good basis, assuming that there is more to come in the future. And in some ways, it's already better than the base system used in RPGMaker stuff!
Music does it's job well; it may not be particularly memorable, but it's still nice enough to listen to and sets the tone for each area/scene well.
The writing is far, far better than most I've seen from porn games. And I don't just mean on this site, I just mean in general, whether indie or "professional", this is amongst the best overall quality of writing I've seen from a porn game.
And the art and animations are fantastic. Seriously, very well done there. All of the animations when caught by a monster so far are both extremely hot and very well animated; even taking into account that they are the main thing people are here for, you really went above and beyond what you had to there. If you have any spare time not used on developing this, consider selling your services as an artist and animator to other indie porn game makers.
Btw. do you have discrod server or its just feature for patrons?
Yes, we have a discord server only for Patreons. We discuss everything regarding issues and new features, so you must have the latest version from Patreon.
It's very rare that a game on itch prompts me to spend 20+ minutes trying to remember my password so I can leave a comment - but damn it, this game is worth it. Brother, this shit BANGS. I love it man, I really do. I am eagerly, EAGERLY awaiting later releases, and hope you see this title to fruition. Excellent job man, keep it up!
Thank you. Your words are encouraging. I'll keep at it!
I threw in what I could to donate. The game's got real potential! I'm looking forward to what comes in the future!
Thanks! I really appreciated it
It's a little grindy, but not bad so far.
I hope to see different outfits for the main character.
(The deviant side of me also hopes to see parasites, like if the slimes go in the character)
Excited to see where this game goes!
The game is designed to allow such scenarios. My focus now is to build the game's foundations and get support.
All in due time.
so more less there will be multi routes and possibilites to play game?
Yes, that is what is planned.
Awesome to hear!
I'm enjoying the interactions with Nel too. Seeing her as someone with a relation status bar brings me hope that we'll see plenty of her in the future.
There is a weird disconnect in her dialogue though, at first she says she forgot her name, then she tells it to you without any mention of her remembering it or why.
Nel was lying in the beginning as she didn't trust Celica. As you build her affinity, you'll learn more about her. There is a hidden event in the next build where she tells you a little more about her backstory.
Just got to the end of the current version, and it remains as enjoyable as before.
Is there a way to repeat scenes with Nel, or not yet? I really like that she can auto battle for you. I hope to see more options and shenanigans with her in the future!
Hi, I have a problem:
When I tried to do the quest of the ghost, I cant craft the potion because the alchemy shop dont sell the jar of glass, i just purchased one and never refill again. Days passed and she only replenished the ingredients.
PD: Sorry if the english is bad, I use Google Translate and own knowledge.
When you use a potion, the potion becomes an empty bottle (jar of glass). You can use the same empty bottle to create more potions.
Get a mushroom from the forest to create an energy potion and be able to stay up late.
oh right! We need more jars! >:D Also nice small update. Shame is just i went to fast by it :c
Oh btw how often do you plan to post updates?
Every update takes about a month, depending on the work and my free time.
Next update will arrive within a couple of days.
Becouse of you dear Sir i had to restart my long lost account. Game is awesome8.5+ /10 for me. It has everything. Story that is nice not clone, ideas potential many patchs with companions. The only sad thing i cant give you support becouse of economic right now. :( Keep up awesome work! Cant wait for what our naughty ghost will do next :P
Thanks! There will be many more events with the ghost in the future.
How do I use my sp, I am trying to spend it but it doesn't seem to be working.
Try to learn as many skills as possible. You get more SP when you have more skills, 100% learned.
I know that but how do I actually use the sp
like it says I have one sp and can spend it so I try to spend it on something like lets say +5 allure so I click that but when I press ok, the allure doesn't go up. When I click back to sp it is just selected on the +5 allure and...yeah
A skill is enabled by either equipping the accessory with the skill or spending SP to enable it.
You probably already have the silver pendant equipped with the "Allure +5" skill when you are trying to enable it.
Try unequipping the silver pendant and let me know if this makes any difference if you enable or disable the skill.
I can confirm that it works as intended. That said, it might be a good idea to show which skills are bound to what items in the skill tree itself, like a small 'equipped' or something up at the top.
It didn't take me too long to figure out how it works since FF9 does something extremely similar.
Good suggestion. I've added a guide in the library on the next build to explain how the system works. And yes, Final Fantasy IX was the inspiration behind this.
how can i battle the ghost and where
Ok here is a complete walkthrough to meet the ghost:
After you have reached level 9 and defeated the boss in the forest, talk to Bert at the guild, and he will inform you that Evie is at the abandoned house. After talking to her, you'll need to figure out a way to stay up late and visit the abandoned house after midnight.
You'll need alchemy to do that. If you don't know alchemy, buy the alchemy book from the alchemy shop. You'll be able to craft energy potions if you craft at least two items. Energy potions need a mushroom from the forest to craft, so get the "treasure finder" from the accessory shop to help you find one. Energy potions will allow you to stay up late and meet the ghost at the abandoned house after midnight.
Talk to Evie the next day, and she will inform you that you'll need a spirit stone to be able to fight the ghost. The spirit stone is sold at a secret shop next to the guild at night.
Equip it, use an energy potion, and visit the abandoned house after midnight to meet the ghost.
Talk to the bartender for any hints on what to do next.
is level 12 the max level for now?
Yes, for this version. Next version will arrive before 2021.
I hope so! I've been enjoying it
is there a way to battle the ghost or access the cave, or is this the end of this version?
You can battle the ghost at this version
how does one get to the new areas and enemies?
A boss appears in the forest after you reach a certain level.
Talk to Bert at the guild or get tips from the Tavern's barkeeper on what to do next. Craft items with Alchemy to get prepared.
I love the style here, it reminds me of old PC-98 eroge along with the viewport window and the like. However I want to suggest some QoL issues I found, although I understand you are pushing Ren'Py so some things may not be possible.
- Loading bar for explore. It adds a delay to exploration that I'm not really sure why it's there?
- Nothing events. Rapidly clicking explore over and over and getting nothing, can we add a 'explore until event' button? Accepting the risks of the amount of time to get to the next thing.
- Fast combat. So being able to skip animations would also be nice.
- Any way to reduce cuts to black? There's quite a few when say, you find treasure. It takes long there, too.
I like this a lot though. Would you be able to mention what sort of content/interests we'll see?
I understand your concerns and have already addressed some of them in the later versions of the game.
The Explore button gets faster as you play more in the game. The battle sequences are an integral part of the game and are not skippable. Your character gets stronger to a point where you go through them much faster.
I have played the game from the beginning multiple times, and I'll always improve and refine the balance.
Radical, thanks for listening to my ramble.
Its great, can't wait for its next update
nice
is the one and only picture above really putting your best foot forward?
The description of the game sounds good, but the single picture is not doing it any favors... At least include a picture of the town as well, preferably a bit more than that as well..
awesome, thanks for the pics.. weird that someone thumbs downed a tip for improvement, but anyway Thanks that was a quick update and it totally makes your game look a lot better ^_^
Thank you for your feedback. I appreciate comments like yours.
thank you, you are quick in work.
Lots of good you got going here. Keep up the great work.
Beat the current version, story wise. Got max level of 7. Took max upgrade of Magic Arrow. Big fight right now is duo slime in forest at night.
Also found the Gold Chest with no luck up.
Thank you for playing the game! I want to encourage exploration and discovery!
Fixed